🎮 Gost — Ghost Tag · Redeemer · Demon Hunter Multi-Stage Faction Plugin

Gost v2.3.2 — a multiplayer asymmetric PvP mini-game plugin for Bukkit/Spigot Minecraft servers.
Inspired by 《Dead Realm》 — a tribute to that beloved but now-gone game, and an attempt to recreate its tension of chase and mind games inside Minecraft.

⚡ Redeemer Always Active | 🎮 Demon Hunter Reworked | 🌑 Darkness + Sprint Coexist | 🍖 Hunger System | 🗡️ Rush Spear All-Version Compatible | 🔊 Full Sound System Overhaul
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Switched plugin versions but don't want to rewrite your config? Try my new plugin — a fully automatic config migration tool with smart merging and automatic backups.

✨ Built into v2.2.3 and newer
ReloadConfig Auto Migration Tool
🎯 Core Gameplay
📖 Expand for details

Game Flow

  1. Preparation Phase — Players enter the matchmaking queue; the game starts once full
  2. Infection Phase — Ghosts chase and infect Humans, who can pick up items to defend themselves
  3. Divine Guardian Phase — Automatically activates when the remaining Humans ≤ the trigger count
  4. Demon Hunter Phase — Starts at 90 seconds remaining; Humans with Divine Guardian become Demon Hunters and fight back

Two Factions

FactionDescription
👤 HumanStarting identity; becomes a Ghost once infected
👻 GhostInfects Humans to make them join the Ghost faction; the Mother is the Ghost leader

Special Roles

RoleDescription
🛡️ Divine GuardianBlocks 3 Ghost attacks; each attack randomly teleports the attacker
🎯 Demon HunterConverted from a Human during the Demon Hunter phase; wields the Reaper to fight back
👑 MotherGhost faction leader; can attack Demon Hunters and infect normal Humans
✨ RedeemerPermanent role, up to 2 per match; holds the Holy Redemption item to convert Ghosts back to Humans
🛡️ Divine Guardian System
📖 Expand for details
📅 v2.2.2 & earlier
📅 v2.2.2 ~ v2.3.0
📅 v2.3.1+ Current

⚔️ Mode 1: Classic Divine Guardian Before v2.2.2

Activation: Remaining Humans ≤ trigger count (default 2)
Defense count: Blocks 2 attacks
Teleport effect: The holder is randomly teleported when attacked
Demon Hunter phase: All Divine Guardians refresh their defense count and convert into Demon Hunters

⚔️ Mode 1: Classic Divine Guardian Since v2.2.2

Activation: Remaining Humans ≤ trigger count (default 2)
Defense count: Blocks 3 attacks
Teleport effect: The attacker is randomly teleported nearby and slowed
Demon Hunter phase: All Divine Guardians refresh their defense count and convert into Demon Hunters

Version notes:
🔹 Before v2.2.2: 2 defenses, teleports the holder
🔹 Since v2.2.2: 3 defenses, teleports and slows the attacker

🛡️ Classic Divine Guardian v2.2.2 ~ v2.3.0

Activation: Remaining Humans ≤ trigger count (default 2)
Defense count: Blocks 3 attacks
Teleport effect: On each hit, the attacker is randomly teleported nearby and slowed
Demon Hunter phase: All Divine Guardians refresh their defense count and convert into Demon Hunters

💡 The Divine Guardian mechanic remained stable in this version, identical to v2.2.2+.

🛡️ Classic Divine Guardian v2.3.1+ Current

Activation: Remaining Humans ≤ trigger count (default 2)
Defense count: Blocks 3 attacks
Teleport effect: The attacker is randomly teleported nearby and slowed
Demon Hunter phase: All Divine Guardians refresh their defense count and convert into Demon Hunters

💡 The classic Divine Guardian mechanic is unchanged. The new Redeemer system has its own independent Divine Guardian (see the Redeemer section below).

✨ Redeemer System
📖 Expand for details
📅 v2.2.2 & earlier
📅 v2.2.2 ~ v2.3.0
📅 v2.3.1+ Current

✨ Redeemer Mode Before v2.2.2

Activation: When Humans drop to 1, the last Human becomes the Redeemer
Holy Redemption item: The Redeemer receives an exclusive item that converts Ghosts back to Humans
Random teleport: After use, the Redeemer is randomly teleported to a safe spot
Use limit: The item has 2 uses (configurable); afterwards the player reverts to a normal Human
Visuals: The Redeemer is highlighted the whole time and gains a speed effect

✨ Redeemer Mode Since v2.2.2

Activation: The Human who receives the [Holy Redemption] item becomes the Redeemer; they can no longer receive Divine Guardian and the role cannot be cancelled
Holy Redemption item: The Redeemer receives an exclusive item that converts Ghosts back to Humans
Random teleport: After use, the Redeemer is randomly teleported to a safe spot
Use limit: The item has 1 use; the Redeemer identity is kept afterwards
Visuals: The Redeemer is surrounded by cloud particles the whole time

Version evolution:
🔹 Before v2.2.2: The last player becomes the Redeemer, 2 uses, reverts to a normal Human when used up
🔹 Since v2.2.2: A randomly granted item creates the Redeemer, 1 use, Redeemer identity is retained

✨ Redeemer Mode v2.2.2 ~ v2.3.0

Activation: The Human who receives the [Holy Redemption] item becomes the Redeemer; they can no longer receive Divine Guardian and the role cannot be cancelled
Holy Redemption item: The Redeemer receives an exclusive item that converts Ghosts back to Humans
Random teleport: After use, the Redeemer is randomly teleported to a safe spot
Use limit: The item has 1 use; the Redeemer identity is kept afterwards
Visuals: The Redeemer is surrounded by cloud particles the whole time

💡 The Redeemer mechanic in this version is identical to v2.2.2+.

✨ Redeemer System (Permanent) v2.3.1+ Current

Permanent mechanic: The Redeemer is present in every match, up to 2 per match
Activation: Randomly bound to a Human player via the "Holy Redemption" item
Independent Divine Guardian: The Redeemer directly gains an independent Divine Guardian (2 defenses) without affecting the original Divine Guardian system
Holy Redemption item: The Redeemer receives an exclusive item that converts Ghosts back to Humans
Use limit: The item has 2 uses; the Redeemer identity is kept afterwards
Random teleport: After use, the Redeemer is randomly teleported to a safe spot
Visuals: The Redeemer is surrounded by cloud particles the whole time

💡 Major v2.3.1 update: mode switching removed, Redeemer is now permanent; independent guardian 2 defenses + 2 Holy Redemption uses; up to 2 per match.

⚔️ Demon Hunter Phase
📖 Expand for details
📅 v2.2.2 ~ v2.3.0
📅 v2.3.1+ Current

⚔️ Demon Hunter Phase v2.2.2 ~ v2.3.0

  • All Humans with Divine Guardian become Demon Hunters
  • Demon Hunters hold the Reaper item and kill Ghosts based on damage dealt (configurable)
  • Normal Ghosts cannot infect Humans and can only evade the hunt
  • The Mother can attack Demon Hunters, dealing a configurable amount of damage each hit
  • The Mother must hit 3 times to break a Demon Hunter's Divine Guardian
  • All Holy Redemption items are removed
  • Ghost health is adjusted (Normal Ghost 2❤, Mother Ghost 3❤)
  • Healing is disabled during the Demon Hunter phase (natural regen, hunger, and potions all ineffective)
  • Killed Ghosts enter spectator mode (respawn time configurable)

⚔️ Demon Hunter Phase (Reworked) v2.3.1+ Current

🗡️ Reaper Weapon Rework

  • Left-click single target: Normal Ghost killed in 2 hits, Mother Ghost in 4 hits (pure hit-count based, independent of health)
  • Right-click AoE skill "Harvest": 4-block radius AoE, 10s cooldown, impact particles + wither death sound
  • Attack cooldown 2s

👻 Ghost Revival Mechanic (Improved)

  • After being killed, enters a death state: invisible but free to move (no position lock, no slowdown, no flight)
  • 10-second revival countdown (shown on the ActionBar)
  • On revival, randomly teleported to a coordinate inside the game area (not in place)
  • Restores the original identity (Normal Ghost / Mother) and rejoins the match
  • A red-yellow BURST firework + explosion particles + wither death sound bloom at the kill location
  • Kill subtitle (bilingual): 💥 Elimination! / 💥 击杀成功!

👑 Mother Evolution System (New in v2.3.1)

  • Trigger: Demon Hunter phase with more than 5 players in the match
  • Spawn: A glowing emerald is placed at a random coordinate in the game area (enchant particles + glow marker)
  • Pickup requirement: Only Normal Ghosts can pick it up
  • Effect: Transforms into the Mother Ghost, gains Mother health, and can hunt Demon Hunters
  • Announcement / subtitle / sound (bilingual): ✦ A Mother Upgrade Emerald has appeared! / ✦ 游戏区域出现母体升级绿宝石!
    Transform subtitle: 👑 You are the Mother Ghost! / 👑 你成为了母体鬼!
    Broadcast: [Player] picked up the Mother Emerald and transformed into the Mother Ghost!
    Sounds: challenge complete cue + ender dragon growl
  • The emerald is automatically cleaned up when the game ends

🛡️ Demon Hunter Phase Defense Rules

  • Faction damage protection: Demon Hunters cannot damage Humans/Demon Hunters; Ghosts cannot damage Ghosts (the Mother cannot kill Normal Ghosts); Humans cannot damage Humans
  • Death interception: Real death events for Ghosts/Demon Hunters are cancelled — no respawn point teleport
  • Environmental damage immunity: Ghosts/Demon Hunters are immune to fall/lava/fire and other environmental damage
  • Normal healing: Healing is no longer disabled; players can recover normally

👑 Mother Attacking Demon Hunters

  • Demon Hunter without Divine Guardian: Mother lands 4 hits → infection (enters spectator mode)
  • Demon Hunter with Divine Guardian: First 3 hits to break the guardian, then 4 hits to infect

🚫 Mother Root

  • Before the match starts, the Mother is randomly locked to a coordinate in the game area and cannot move for 20 seconds
🧰 Item System
📖 View item descriptions

Items are distributed on a timer during the match — the interval is configurable (default: every 60 seconds) — and items also spawn randomly in the area. When items are distributed, all player positions are revealed for 5 seconds.

Inventory management (v2.3.1): Up to 9 items during a match. Items cannot be placed in the inventory, do not stack, and duplicates are not allowed (except universal items). The Reaper / Holy Redemption are forced into the first slot.

🗡️ Rush Spear (v2.3.2 update):
• Right-click to dash forward 5 blocks; the item is consumed immediately.
• All-version compatible: displays as a Trident on <1.21.4 and as a Spear on ≥1.21.4 — identical functionality.
• Sound: spear dash sound (built into the game).

🗡️ Reaper
Demon Hunter exclusive weapon (dual skill)
💊 Holy Redemption
Redeemer exclusive item
❤️ Second Chance
Passive trigger
🧊 Frost Ball
Throwing control item
🥩 Stinky Steak
Speed item
🔮 Soul Control
Control item
👁️ Soul Detector
Detection item
🪄 Teleport Pearl
Tactical teleport item
🧪 Adrenaline
Human exclusive
🔥 Frenzy Potion
Ghost exclusive
🗡️ Rush Spear
Right-click dash, all-version compatible
🧪 Levitation Potion
Right-click for levitation
🍖 Hunger System
📖 Expand for details

New in v2.3.2 — In-match hunger drain, configurable and toggleable. In-match hunger is independent of the world outside; after settlement the pre-match food level is restored.

⚙️ Core Mechanics

  • All players' food level is restored to full when entering a match
  • Sprinting during the game drains food normally
  • In-match hunger is independent of outside hunger; the pre-match state is restored after settlement
  • This feature supports a toggle and restore speed configuration

👤 Human Crouch Recovery

  • Press [Shift] to crouch to restore 1 hunger per second

👻 Ghost Crouch Recovery

  • Press [Shift] to crouch to restore 1 hunger every 0.8 seconds

🔄 Faction Conversion

  • Food level is restored to full when switching factions

⚔️ Demon Hunter Phase

  • Food level is restored to full and no longer drains during the Demon Hunter phase

Configuration options are located under the food node in config.yml, supporting toggles, restore speed and other parameters.

🔊 Sound System
📖 Expand for sound details

Item Distribution Sounds

  • Played for each player receiving an item: ENTITY_ITEM_PICKUP (different pitch per item)
  • Global cue once distribution finishes: BLOCK_NOTE_BLOCK_PLING

Faction Switch Sounds

  • 👤 Human → 👻 Ghost: ENTITY_VEX_AMBIENT (eerie whisper)
  • 👻 Ghost → 👤 Human: ENTITY_PLAYER_LEVELUP (level-up sound)

Phase Sounds

  • Last 3 seconds of the preparation countdown: BLOCK_NOTE_BLOCK_HAT (once per second)
  • Game officially begins: ENTITY_ENDER_DRAGON_GROWL (server-wide)
  • Human victory: Humans get UI_TOAST_CHALLENGE_COMPLETE, Ghosts get ENTITY_WITHER_DEATH
  • Ghost victory: Ghosts get UI_TOAST_CHALLENGE_COMPLETE, Humans get ENTITY_WITHER_DEATH

Demon Hunter Kill Feedback (v2.3.1)

  • Firework + explosion particles + ENTITY_WITHER_DEATH at the kill location
  • Mother upgrade: ENTITY_ENDER_DRAGON_GROWL
👻 Ghost-to-Human Conversion
📖 Expand for details

When 3 minutes remain in the game, the system randomly converts some non-Mother Ghost players back to the Human faction (disabled by default; can be enabled in the config).

  • Converted players keep their accumulated time record as a Ghost
  • They receive a 20% bonus compensation
  • They also inherit the prize earned while playing as a Ghost
🏆 Economy & Rewards
📖 Expand for details

Entry Fee & Prize Pool

Players must pay an entry fee to join (default 100 coins); the fee flows into the Human prize pool. Servers can also set an extra bonus (default 5000 coins) to increase the total pool.

Victory Prize Distribution

Winning SideDistribution Rule
👤 Human VictoryHumans receive 70% of the pool, Ghosts receive 30%
👻 Ghost VictoryGhosts receive 100% of the pool

Individual Prize Calculation

FactionDistribution Method
👤 Human100% distributed by survival time ratio
👻 Ghost70% by Ghost survival time + 30% by infection count ratio

Demon Hunter Rewards

Each Ghost killed by a Demon Hunter grants 30% of the Human prize pool; the Mother killing a Demon Hunter grants a 50% extra reward (higher than a normal infection reward).

Prize Leaderboard

A prize leaderboard is shown after the game, with 🥇🥈🥉 medals for the top three.

✨ Special Systems
📖 Expand for details

🌑 Darkness + Sprint Coexist

Uses the native Minecraft DARKNESS effect (1.19+) or BLINDNESS (older versions).
An attribute modifier adds 30% movement speed to offset the darkness effect's impact on sprinting.
Player sprint state is checked every 10 ticks to automatically restore blocked sprinting.
Admins and creative-mode players are also affected by the darkness effect.

👻 Ghost Player Particles

Ghost players display continuous orbiting particle effects.
Mother Ghost: red particles; Normal Ghost: green particles.
Supports 21 particle types with customizable RGB colors.
Whether to display during the preparation phase is configurable.

💬 Fully Optimized Language System (Core Cover version improvement)

Greatly expanded default message library with 90+ default Chinese messages.
Smart message fallback — no more raw error codes.
Error isolation protection that does not affect the core game flow.
Plugin startup protection — the plugin still runs even if LanguageManager fails to initialize.

❤️ Heartbeat System

Humans hear a looping Warden heartbeat sound during the game.
Admins can toggle it via /gostadmin heartbeat.

🎒 Inventory Management System (v2.3.1)

Up to 9 items during a match.
Items cannot be placed in the inventory (forced back to the hotbar).
Items do not stack, duplicates are not allowed, and two Adrenalines are not allowed (except universal items).
Reaper / Holy Redemption are forced into the first slot.

🔥 Selection Particle Frame (v2.3.1)

A flame particle frame is automatically displayed after setting a selection, lasting 30 seconds.
Helps admins visually confirm the game area boundary.

🌐 Bilingual Subtitles (v2.3.1)

Core events such as revival waiting, respawn, harvest, redemption and Mother root now have bilingual (Chinese/English) subtitles.
Automatically switched based on the server language setting.

📦 Version Compatibility

Supports all versions from 1.20.x to 1.21.x.
Particles / sounds / item names are automatically version-compatible.
The Rush Spear (v2.3.2) is now fully version-compatible: Trident on <1.21.4, Spear on ≥1.21.4.

📋 Commands
📖 View all commands

📌 Command Consolidation Notes

As of v2.3.1, the /divineguardian and /ghostparticle commands have been merged into /gostadmin.
The legacy commands still work, but the new unified format is recommended. All available commands and permissions are listed below.

CommandDescriptionPermission
/gost joinJoin the game queuegost.player
/gost leaveLeave the game queuegost.player
/gost infoView game informationgost.player
/gost helpShow helpgost.player
/gost startAdmin force-start the game (skips the player count requirement)gost.admin
/gost stopForce-end the gamegost.admin
/gost reloadReload the configuration filegost.admin
/gostadmin toolGet the selection tool (magma cream)gost.admin
/gostadmin pos1/pos2Set selection pointsgost.admin
/gostadmin save/list/load/delete/infoArea managementgost.admin
/gostadmin dark <on/off/status>Darkness effect managementgost.admin
/gostadmin heartbeat <on/off/status>Heartbeat sound managementgost.admin
/gostadmin testmodeSingle-player test modegost.admin
/gostadmin giveitem <item>Directly receive a specified item (fuzzy matching supported)gost.admin
/gostadmin economy <set|status>Economy managementgost.admin
/divineguardian LegacyDivine Guardian management (merged into /gostadmin divine)gost.admin
/ghostparticle LegacyGhost particle management (merged into /gostadmin particle)gost.admin

📌 New Consolidated Commands

  • /gostadmin divine <status|clear> — Divine Guardian management (replaces /divineguardian)
  • /gostadmin particle <status|enable|disable> — Ghost particle management (replaces /ghostparticle)

💡 The legacy /divineguardian and /ghostparticle commands still work, but migrating to the new commands is recommended for consistency.

🔥 Selection Particle Frame

After setting a selection, a flame particle frame is displayed along the boundary for 30 seconds.

🔐 Permissions
📖 View permission nodes
Permission NodeDescriptionDefault
gost.useBasic command permissionAll players
gost.playerPlayer game permissionAll players
gost.adminAdministrator permissionOP
gost.admin.divineguardian LegacyDivine Guardian management permission (merged into gost.admin)OP
gost.admin.ghostparticle LegacyGhost particle management permission (merged into gost.admin)OP

Permission simplification notes (v2.3.1):
The legacy gost.admin.divineguardian and gost.admin.ghostparticle permissions have been merged into gost.admin.
The legacy permission nodes are still valid, but the new version uses gost.admin uniformly for all administrator features.

📈 Version History

v2.3.2 Current | Rush Spear all-version compatibility & Hunger System

🗡️ Rush Spear — All-Version Compatibility
• The Rush Spear now supports all versions (1.20.x ~ 1.21.x)
• Displays as a Trident on <1.21.4 and as a Spear on ≥1.21.4 — identical functionality
• Right-click to dash forward 5 blocks; the item is consumed immediately

🍖 New Hunger System
• In-match hunger drain, configurable and toggleable
• In-match hunger is independent of outside hunger; the pre-match state is restored after settlement
• Hunger restored to full on entering a match; sprinting drains it normally
• Human crouch (Shift): restores 1 hunger per second
• Ghost crouch (Shift): restores 1 hunger every 0.8 seconds
• Hunger restored to full when switching factions
• Hunger restored to full and no longer drains during the Demon Hunter phase

⚙️ Config version upgraded to 29
Plugin version upgraded to 2.3.2

v2.3.1 Redeemer Rework & Reaper Redo

✨ Redeemer System Rework
• Removed Divine Guardian mode switching; the Redeemer is now permanent in every match
• Up to 2 Redeemers per match, randomly bound via the "Holy Redemption" item
• Redeemers gain an independent Divine Guardian (2 defenses) + 2 uses of "Holy Redemption"

⚔️ Reaper Weapon Rework
• Left-click single target: Normal Ghost killed in 2 hits, Mother Ghost in 4 hits (pure hit count)
• Right-click AoE skill "Harvest": 4-block AoE, 10s cooldown

👻 Ghost Revival Mechanic Improved
• Death state: invisible but free to move (no position lock, no slowdown, no flight)
• Revival: random location within the game area (no longer in place)
• Keeps the 10s countdown + respawn subtitle/sound

🎆 Kill Firework Feedback
• When a Demon Hunter kills a Ghost, a red-yellow BURST firework blooms at the kill location (detonated 1 tick later)
• Explosion particles + wither death sound
• Kill subtitle (bilingual): 💥 Elimination! → You killed [player]

👑 Mother Evolution System
• Trigger: Demon Hunter phase with more than 5 players in the match
• Spawn: a glowing emerald placed at a random location in the game area (enchant particles + glow effect)
• Pickup requirement: only Normal Ghosts can pick it up
• Effect: transforms into the Mother Ghost, gains Mother health, and can hunt Demon Hunters
• Announcement / subtitle / sound (bilingual)

🛡️ Demon Hunter Phase Defense Rework
• Added faction damage protection, death interception, environmental damage protection
• Removed the "no healing" design

🥩 Stinky Steak Mechanic Change
• Right-click to start eating, takes effect after 1 second, switching items interrupts

🎒 Inventory Management System
• Up to 9 items, cannot be placed in the inventory, no stacking

📋 Command Consolidation & Permission Simplification
• divineguardian/ghostparticle merged into /gostadmin
• Only three permissions remain: gost.use / gost.player / gost.admin

🔥 Selection Particle Frame
• Flame particle frame displayed for 30 seconds after setting a selection

🌐 Bilingual Subtitles
• Core events now have bilingual subtitles

⚙️ Config version upgraded to 28
Plugin version upgraded to 2.3.1

v2.3.0 New Items & Admin Tools

🎯 New Items:
• Rush Spear (GOLDEN_SPEAR): left-click to dash, consumed on use (1.21.4+ only)
• Levitation Potion (LINGERING_POTION): right-click for 4.5s levitation

🛠️ New Admin Commands:
• /gost start — force start (skips the player count requirement)
• /gostadmin testmode — single-player test mode
• /gostadmin giveitem <item> — directly receive an item (fuzzy matching supported)

⚙️ Config version upgraded to 27
Plugin version upgraded to 2.3.0

+ New end-of-game prize leaderboard

v2.2.3 Visual & Audio Immersion, English Support Restored

🔊 New sound system:
Phase sounds:
• Last 3 seconds of the preparation countdown: BLOCK_NOTE_BLOCK_HAT (once per second)
• Game officially begins: ENTITY_ENDER_DRAGON_GROWL (server-wide)
• Human victory: Humans get UI_TOAST_CHALLENGE_COMPLETE, Ghosts get ENTITY_WITHER_DEATH
• Ghost victory: Ghosts get UI_TOAST_CHALLENGE_COMPLETE, Humans get ENTITY_WITHER_DEATH
Item distribution sounds:
• ENTITY_ITEM_PICKUP played for each player receiving an item (different pitch per item)
• Global cue once distribution finishes: BLOCK_NOTE_BLOCK_PLING
Item use sounds:
• Adrenaline: ENTITY_PLAYER_SPLASH
• Frenzy Potion: ENTITY_WITHER_SHOOT
• Frost Ball: ENTITY_SNOWBALL_THROW
• Soul Control: user ENTITY_ILLUSIONER_CAST_SPELL, controlled ghost ENTITY_ELDER_GUARDIAN_CURSE
• Stinky Steak: ENTITY_GENERIC_EAT + ENTITY_PLAYER_BURP
• Teleport Pearl: ENTITY_ENDER_PEARL_THROW
• Soul Detector: user ENTITY_ILLUSIONER_PREPARE_MIRROR, server-wide ENTITY_ENDER_DRAGON_FLAP
• Second Chance: user ITEM_TOTEM_USE, attacking ghost ENTITY_ELDER_GUARDIAN_CURSE, other players ENTITY_PLAYER_LEVELUP
🎬 New centered subtitle prompts for items:
• Adrenaline user: ⚡ Adrenaline! → Movement speed greatly increased!
• Frenzy Potion user: 💢 Frenzy Potion! → Attack and speed increased!
• Frost Ball victim: ❄ Frozen! → Movement speed reduced!
• Soul Control victim: ✧ Soul Controlled! → Cannot move!
• Stinky Steak user: 🥩 So stinky! → Speed increased, but your position is exposed!
• Soul Detector target: ⚠ Your position is exposed! → Every player can see you!
• Holy Redemption both sides: Redeemer ✝ Holy Redemption successful! / Redeemed ✝ You have been redeemed!
🌐 New English language support: set language.default: en_US in config.yml to switch to English.
⚙️ Automatic config migration: when a config version mismatch is detected, it migrates automatically and backs up the old config as config_old_v{version}.yml.
🔧 Fixed 1.20.x API compatibility.
Config version upgraded to 26.

v2.2.2 Demon Hunter Debut (Major Rework)

1. Ghost revival mechanic: during the Demon Hunter phase, killed Ghosts enter spectator mode with a configurable revival countdown (default 15s), displayed on the ActionBar, with visual and sound effects on revival.
2. Smart health adjustment system: Normal Ghost health reduced to 2, Mother Ghost to 3, Demon Hunter fixed at 2 (all configurable). Automatically adapts to phase changes.
3. No-healing mechanic: healing is disabled for all players during the Demon Hunter phase (natural regen, hunger, potion effects), with clear in-game prompts.
4. Reaper damage system: kill logic based on damage dealt rather than hit count, with a configurable damage value per hit and display of damage and remaining health.
5. Divine Guardian 3-hit block mechanic: the Mother must hit 3 times to break a Demon Hunter's guardian; Normal Ghosts cannot infect during the Demon Hunter phase and can only evade the hunt.
6. All Human Divine Guardians auto-activate during the Demon Hunter phase, with a broadcast when there is no Demon Hunter.
Config: revival time, health, damage and other parameters are adjustable under divine-guardian.demon-hunter.

v2.2.1_Cover Second Stable Release | Fixes for Divine Guardian 2 & Frost Ball

🎯 Fully optimized language system (core Cover version improvement): greatly expanded default message library, 90+ default Chinese messages, smart message fallback, error isolation protection, plugin startup protection.
🛠️ Game balance adjustments: Frost Ball fix (now works on all players), default health changed to 10 hearts, item system optimization, config version update (v19→v20).
🌑 Darkness + sprint coexistence system: native DARKNESS effect, attribute modifier adds 30% movement speed, smart check mechanism, version compatibility.
🛡️ Divine Guardian system fixes: trigger fix, Redeemer mode optimization, mode-switch stability, cooldown fix.
🎯 Item system fixes: "Second Chance" item fix, cooldown synchronization, distribution logic optimization, stronger use feedback.
⚙️ Config system upgrade: config version upgraded to 20, darkness effect description updated to "does not affect sprinting", darkness effect enabled by default.

v2.2.0 New Divine Guardian Mode 2 (New Toy)

⚡ Divine Guardian Mode 2 — Redeemer system: the last Human becomes the Redeemer, the Holy Redemption item converts Ghost players, random teleport, 2-use limit, highlight + speed effect.
🎮 Game mode switching: Mode 1 classic Divine Guardian, Mode 2 Redeemer mode, /divineguardian setmode <1|2>, switching mid-game takes effect immediately.
🔧 Full queue system optimization: smart queue cleanup, queue-leave prompts, join-queue guidance, Boss bar sync fix, transparent queue status.
🗑️ Code cleanup and performance improvements: removed redundant systems (NPC, standalone currency distribution, spectator system), config cleanup, memory optimization, bug fixes.

v2.1.3 First Stable Release | Admins Can Play

🔧 Fixed admin game effect immunity issues: admin darkness effect fix, Mother Ghost root fix, forced effect application, effect cleanup on game start, admin prompts.
🎮 Automatic creative-mode player switching: automatic mode switching, forced effect application, fairness guaranteed.

v2.1.2 New Particle Effects

👻 New Ghost player particle system: continuous orbiting particles, color differentiation (Mother red / Normal green), smart generation, 21 particle types supported, RGB color system, preparation phase control.
🎮 Ghost particle management commands: the full /ghostparticle command set.
⚙️ Config system upgrade: added Ghost particle config options, config version upgraded to 14, 21 particle types selectable, full RGB color configuration.
🔐 Permission system improvement: added the gost.admin.ghostparticle permission node.

v2.1.1 Divine Guardian (Major Rework)

🛡️ New Divine Guardian system: the last remaining Human automatically activates Divine Guardian, 3 infection immunities (configurable), random teleport when attacked, Speed I + glowing effect, invisibility for 10s once uses are exhausted, full admin management.
✨ Divine Guardian visual effects: glowing effect, particles on activation/trigger/teleport/expiry, sounds, screen title prompts.
🎮 Divine Guardian management commands: the full /divineguardian command set.
⚙️ Config system upgrade: added Divine Guardian config options, config version upgraded to 13.

v2.1.0 Prize Distribution Optimization

🎮 Full prize distribution optimization: on Human victory Humans get 70% / Ghosts 30%; on Ghost victory Ghosts get 100%; Human prizes 100% by survival time ratio; Ghost prizes 70% by survival time + 30% by infection count ratio.
👻 Converted player prize optimization: accumulated Ghost time record, players converted back to Humans receive a 20% bonus compensation, Ghost prize inheritance.
New heartbeat sound system: controlled via /gostadmin heartbeat.
Item system upgrade: Stinky Steak gains a glowing effect and cooldown, item cooldowns adjusted.
New Ghost-to-Human conversion feature (disabled by default).

v2.0.2 Bug Fixes, Dark Immersion

Fixed compilation errors, fixed Soul Detector not working, added the darkness effect system, added the /gostadmin dark command.

v2.0.1 Teleport Pearl & Stinky Steak Added

Added the Teleport Pearl and Stinky Steak, smart countdown system.

v2.0.0 Initial Release

Architecture refactor, standalone area system, item system optimization.

v1.0.0 Deprecated

⚠️ This version is deprecated (the mechanics did not match the author's vision). Basic infection PvP gameplay.
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🎯Core Gameplay 🛡️Divine Guardian ✨Redeemer ⚔️Demon Hunter 🧰Items 🍖Hunger System 🔊Sound System 👻Ghost→Human 🏆Economy ✨Special Systems 📋Commands 🔐Permissions 📈Version History
Contents
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🎯Core Gameplay 🛡️Divine Guardian ✨Redeemer ⚔️Demon Hunter 🧰Items 🍖Hunger System 🔊Sound System 👻Ghost→Human 🏆Economy ✨Special Systems 📋Commands 🔐Permissions 📈Version History
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